Post by j u m p e r on Jun 30, 2009 7:26:44 GMT -5
The Arrows
Welcome to Oberlund, a land once destoryed by a massive tornado with a twist. All of the people alive at the time relieved life changing abilities and found out that everyone with these few 1,000 people in their family tree will also have powers. Does this sound interesting? Thought so. Here is a breif overview of the characters and a small bit of our interesting plot:
- Powered Ones: The Powered Ones have superhuman abilities and can do most anything. The only bad thing about them is that they cannot kill. It is almost impossible to kill some of them with immortal powers, though this isn't a likely feat.
- New Comeres: The New Comers arrived in Oberlund after the tornado hit and kind of "joined in". They do not have powers, though cannot be killed. They have an easy life, but often go to battle with the Powered Ones and win!
- Inforcers: The Inforcers are the law. They go around making sure everyone is doing what they are supposed to, sort of like Police, though they make the laws, too. They have their very own special area to go back to called "Base". Pretty fancy, eh?
[/left][/blockquote][/blockquote][/size]So as time went by, the town grew and the Powered Ones gave birth to future generations, they realized that off of the people with the very first Powered Ones in their family tree would have a power. Very confusing, I know. As more generations were born, people moved to the city and figured out about the powered ones. Now, the New Comers have also learned that they are immune to dying from the powers. They can be injured, but they cannot die from them and they cannot receive powers from them. Life is interesting for the New Comers.
Today in modern Oberlund, it is the year 3079. The New Comers and Powered Ones live in peace. Well, almost. You see, the Powered Ones easily win combat with the New Comers, unless either comes unprepared. The Powered Ones can be killed by the New Comers, though not easily. It is a weird world in Oberlund. And while all of this fighting is going on, some Powered Ones search for a way to best and kill the New Comers. An interesting town, is it not? And a new rule has been proclaimed. No relationships between the New Comers and Powered Ones. If there are, the Inforcers will know and a punishment will be decided.
So the actors are set, they have learned their roles, now all it needs is a director. Which side will you choose? A controlling, immortal New Comer? Or maybe a powerful, intriguing Powered One? Or might you be one for action and authority, an Inforcer? The stage is set. Which side will you choose?
[/blockquote][/blockquote]Join this interesting new roleplay today!
Code for ProBoards:
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[center][url]http://thearrowsrp.proboards.com/[/url][/center]
[blockquote][blockquote][size=10][left][font=Georgia]The Arrows[/font][/left][/size][/blockquote][/blockquote]
[blockquote][blockquote][size=1][b][left]Welcome to Oberlund, a land once destoryed by a massive tornado with a twist. All of the people alive at the time relieved life changing abilities and found out that everyone with these few 1,000 people in their family tree will also have powers. Does this sound interesting? Thought so. Here is a breif overview of the characters and a small bit of our interesting plot:[/left][/b][/size][/blockquote][/blockquote]
[left][ul]
[size=1][li] Powered Ones: The Powered Ones have superhuman abilities and can do most anything. The only bad thing about them is that they cannot kill. It is almost impossible to kill some of them with immortal powers, though this isn't a likely feat.
[/li][li] New Comeres: The New Comers arrived in Oberlund after the tornado hit and kind of "joined in". They do not have powers, though cannot be killed. They have an easy life, but often go to battle with the Powered Ones and win!
[/li][li] Inforcers: The Inforcers are the law. They go around making sure everyone is doing what they are supposed to, sort of like Police, though they make the laws, too. They have their very own special area to go back to called "Base". Pretty fancy, eh?
[/li][/ul][/size]
[blockquote][blockquote][size=1]So as time went by, the town grew and the Powered Ones gave birth to future generations, they realized that off of the people with the very first Powered Ones in their family tree would have a power. Very confusing, I know. As more generations were born, people moved to the city and figured out about the powered ones. Now, the New Comers have also learned that they are immune to dying from the powers. They can be injured, but they cannot die from them and they cannot receive powers from them. Life is interesting for the New Comers.
Today in modern Oberlund, it is the year 3079. The New Comers and Powered Ones live in peace. Well, almost. You see, the Powered Ones easily win combat with the New Comers, unless either comes unprepared. The Powered Ones can be killed by the New Comers, though not easily. It is a weird world in Oberlund. And while all of this fighting is going on, some Powered Ones search for a way to best and kill the New Comers. An interesting town, is it not? And a new rule has been proclaimed. No relationships between the New Comers and Powered Ones. If there are, the Inforcers will know and a punishment will be decided.
So the actors are set, they have learned their roles, now all it needs is a director. Which side will you choose? A controlling, immortal New Comer? Or maybe a powerful, intriguing Powered One? Or might you be one for action and authority, an Inforcer? The stage is set. Which side will you choose?
[/left][/blockquote][/blockquote][/size]
[size=4][blockquote][blockquote]Join this interesting new roleplay today![/blockquote][/blockquote][/size]